TERMS OF USE 📜

ABOUT: PAID MATERIAL 💲
If you have legally acquired my paid material, please do not distribute it. If you have obtained my paid material illegally, please do not distribute it and report it.
Working to create paid material and not making any profit from it can be demotivating.

ABOUT: FREE MATERIAL 📦
Free to use, but please give credit to ("Victor Sena" or "Victor SenArt").

Commercial and non-commercial use: Free to use;
Redistribution of materials: Free to distribute, but send link for me;
Edits and updates: Free for modifications.

Button (Size: 90x30)


Banner (Size: 143x40)

Thursday, November 7, 2013

Basic Functions for Maps

Basic Functions for Maps

Introduction
Welcome, dear apprentice, visitor, and maker, to my second tutorial on RPG Maker VX/Ace, but this time it will be about mapping. Here, I'll discuss the basic functions for creating maps, essentially in theory, and I hope you understand what I'm trying to convey to you.

Tabs!?
First, I'll explain the mapping system of VX/Ace, the tabs. Unlike other versions, it has the tabs TileA, TileB, TileC, TileD, and TileE. In TileA, it's subdivided into animation terrain, for example, water, then normal terrain, walls, fences, and roofs, and finally, a general one. Then comes TileB, TileC, TileD, and TileE, which are for objects that overlay TileA.


In the VX version, you can use the tabs for the entire project, while in the Ace version, you can choose which tile, set of tabs, for each map.

Terrain Options
Now I'll talk about the terrain options you can apply to each tile. They are Blockage, Directions, Stairs, Grass, Counter, Damage, and Terrain.

Blockage
This option is used to mark where the character can pass or not and to pass under some tiles, like portals, trees, and others. The symbols are:

𐤏 - Passable.
 - Impassable.
- Above characters.

Directions
In this option, you choose which side of the tile the character can pass, examples of this are stairs, bridges, among others...


Stairs
Used to connect the ground with an upper part that was normally blocked in RPG Maker VX. Examples of this are castle staircases, mountains, among others...


Grass
Exactly 8 pixels in the graphics become transparent, giving an impression of tall grass, more realistic.


Balcony
As the name suggests, it's useful for shops, where you can place events that can be active even from the opposite side of the marked tile.


Damage
Tiles marked with this option will cause your character to lose health points if they pass through them, examples of this are lava, swamps, and others...
Terrain
Defines an ID for a tile. It is mainly used in event systems or scripts, which recognize a certain terrain ID with a certain action like a variable.

Other Functions
Shadow
This is a new function for RPG Maker Ace, where it's possible to erase and place new shadows, but there's a problem, they are very square, which makes it difficult to shadow round objects.


Shift
A very useful function in VX/Ace mapping, shift can be used in two ways, as far as I know. One of them is to keep a certain tile without modifying the surroundings, and the other is to copy the tile that has already been placed on the map. If you didn't understand, you'll see what I mean by the images.


See the difference? Well, you use shift while holding it and then apply it to the map with another tile, low grass according to the map and contour to give this effect of tall grass coming out of the mountain. Regarding the other shift function of copying.


I'll use the mountain to show the other function. You use shift normally on top of it, but now with the right mouse button, you hold shift and select what you want to copy and then just apply it, holding the key, in the desired place and we have this example above.

Some Examples

To conclude this basic tutorial on mapping. I will show some example maps using RPG Maker because there are some that have other methods with images (pictures) that I'm not yet familiar with.

 
 

Acknowledgments

I would like to thank you for reading this tutorial and sticking with it until the end. I would like to thank Arkhan Holycross who checked the spelling of my tutorial, Damyoro who explained to me what Terrain is, and Enterbrain, for creating RPG Maker VX/Ace.

6 comments:

  1. Por curiosidade, Vash, é preciso saber desenhar pra fazer pixel art tão bem quanto você? T_T

    ReplyDelete
    Replies
    1. Nop, bom, para você que talvez não volte acessar esse blog antigo cof cof e para os leitores futuros, comecem por frankinspriting, estude o estilo de arte em que está trabalhando, veja como é dispostos os pixels mais claros e escuros, luz e sombra, onde te da sensação de profundidade, pesquise pelos termos técnicos em aulas e tutoriais para entender como funciona HSV, depois de praticar imitando um estilo ou tentar faze-lo mais próximo possível, sai do conforto e busque novas estilos e formatos para melhorar suas habilidades.
      Ou simplesmente peça comissions para mim em Contact! he he []~( ̄▽ ̄)~*

      "É... 2023, perdi meus comentários em todas postagens. ( ; i)" ~ Victor Sena (vulgo Vash)

      Delete
  2. ENTÃO NÃO TEM COMO EU USA TILE A,B,C,D,e E TUDO EM UM MAPA NÃO!?

    ReplyDelete
    Replies
    1. Opa, tudo bem Jão2018?
      Bom, esse tutorial foi feito em 2013, eu não possuo mais a versão VX do RPG Maker, na postagem eu explico que no VX havia limitações e a versão VX Ace melhorou isso, porém hoje não consigo afirmar quais eram as limitações já que não o possuo. Imagino que você deve ter confundido, usa-se BCDE sobre A, porém ainda no VX Ace, BCDE não podem se sobrepor, porém isso foi corrigido na versão MV, mantendo na MZ também com camadas, podendo 1 mesmo tile/objeto no mapa do D sobrepor o mesmo em D, colocar nuvens sobre nuvens por exemplo. ^_~

      "É... 2023, perdi meus comentários em todas postagens. ( ; i)" ~ Victor Sena (vulgo Vash)

      Delete
  3. como faz pra apagar algun objeto?

    ReplyDelete
    Replies
    1. Clique ctrl+Z para voltar a modificação ou caso seja algo que foi posto há muito tempo, use 1 tile transparente/sem gráfico no Tile B por exemplo para remover o objeto.

      "É... 2023, perdi meus comentários em todas postagens. ( ; i)" ~ Victor Sena (vulgo Vash)

      Delete

I do not bite. :}