TERMS OF USE πŸ“œ

ABOUT: PAID MATERIAL πŸ’²
If you have legally acquired my paid material, please do not distribute it. If you have obtained my paid material illegally, please do not distribute it and report it.
Working to create paid material and not making any profit from it can be demotivating.

ABOUT: FREE MATERIAL πŸ“¦
Free to use, but please give credit to ("Victor Sena" or "Victor SenArt").

Commercial and non-commercial use: Free to use;
Redistribution of materials: Free to distribute, but send link for me;
Edits and updates: Free for modifications.

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ABOUT πŸ‘€

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I discovered RPG Maker thanks to a magazine with a CD-ROM at the bus station during a trip to the second city on the route, in issue number 38 of Top Games Special published by Digerati. However, I couldn't use the software on my old PC, both RPG Maker 2000 and RPG Maker XP, so I just had fun with the 70 games that came on the CD-ROM.

After many years, with a better PC and having forgotten about the Magazine/RPG Maker, a friend showed me Chars XP, a Character generator with RTP XP style. While looking for more about the subject, I discovered Vila Makers, a Brazilian community that had some utilities and resources available on its downloads page to assist in RPG Maker creations; I just peeked around and downloaded stuff. πŸ‘€

I only entered the "RPG Maker" environment in 2010. I was known as "Vash" (yes, the protagonist of TRIGUN) in the Brazilian Makers Communities at the beginning of the same year and even created a blog (Vash Maker) to publish my works. From the communities, I witnessed them fall and rise again, fall again even after resurfacing with different names, and even the friends and companions I acquired over the years disappeared.

Initially, it became a hobby because, analyzing everything I did, from projects that didn't go forward (lost with the hard drive), to those of various teams I participated in that also didn't go forward, to series or package projects that didn't quite work out, I always did it all for fun without intending to profit or pursue a career in game development.

But even though I didn't intend to professionalize, I managed to learn and improve my skills in the communities I frequented, the ones I remember are:
SantuΓ‘rio RPG Maker (later became Arena Livre);
Mundo RPG Maker;
Condado Braveheart (formerly Vila Makers);
Grandes Makers;
Reino RPG (later became Red Potion);
Dungeon Makers;
Centro RPG Maker.
The last one was the one I felt most attached to because of the time I spent there.

So, I decided to return to the scene with my Pixel Art and I want to release new materials and maybe update the old ones improving their art and start over with new projects because I still like this "environment," even though it seems very stagnant.

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