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Showing posts with label RTP VX/ACE. Show all posts
Showing posts with label RTP VX/ACE. Show all posts

Wednesday, November 2, 2016

Last Works #2 - God Ra and Feiris Nyannyan

New and edited sprites included in the Art Material [2010 ~ 2023] package

A long time ago when I participated in the Chest RMBN, a theme about Egypt was considered and I ended up making one before confirming this theme. The other would be the last request I made from the Resource Shop, based on the character Feiris Nyannyan from the work Steins;Gate.


Latest Works #1 - Paladin_m (RTP VX Ace)

Long time, and I mean a long time, ago, @kiba_aodhan and I did a collab to more or less complete the RTP by creating the battler characters, but only this one ended up coming out. As time went by, I forgot to post it, so here's the material:


Character by Victor Sena (me)




Face by @kiba_aodhan

Monday, August 24, 2015

Character Cover RM XP, Soldiers and Others

New and edited sprites included in the Art Material [2010 ~ 2023] package

Well, here I am again posting another update, after a short period of time. I'm increasingly on track to finish drawing the characters for the covers of the main RM's, by now the MV, who knows and with the template that's coming soon ;}. Below the image follows the caption of the frames in columns, enjoy. o/

>> Material <<

* +1 RM2003
* +2 RMXP
* + Archer (original from 2010)
* + Light Warrior_m240 (collab with F)
* + The ultimate definitive version!!! of the soldiers. Phew

Wednesday, August 12, 2015

Characters Cover RM 2000/2003 and More

New and edited sprites included in the Art Material [2010 ~ 2023] package

After a long time without updates, here I am deciding to improve everything I've produced so far. It might take quite a while for new updates, but I want to leave behind quality material that can be used and enjoyed ( ͡° ͜ʖ ͡°). So, here are the edited characters:

>> Material <<
  • RM2000 complete
  • + 2 RM2003
  • 2 of my first character edits from 2010

Saturday, September 6, 2014

Characters


New and edited sprites included in the Art Material [2010 ~ 2023] package


With this new change, instead of leaving my material all separated, I will merge it into just one post, which will be the Characters I made of all kinds of themes. Updates to the post will be indicated in its title.

Last Char (06/09/14)

Friday, November 15, 2013

Icon Art

Icon Art

Introduction
Welcome, dear apprentice, visitor, and maker, to my tutorial on RTP VX/Ace in the Pixel Art section. Here, I will discuss both theory and practice. I hope you understand what I want to convey and practice for those who are learning.

What is RTP?
RTP, or Run Time Package, is a simple yet comprehensive resource package used in Makers, containing graphics and sounds. Each graphic follows a pattern, which I will explain here regarding the RTP VX/Ace pattern in characters, so pay attention, my dear apprentices.

Which Colors?
Firstly, RTP VX/Ace uses a specific number of colors for each part of the icon. Take a look
at the icon from the RTP Iconset:

If you look closely, you'll notice which colors are used. For the border, it's always a slightly darker 1-pixel black, usually using a minimum of 6 pixels for shading, but this can vary depending on the space available for shading on the icon. White pixels are often used to show the lighter part of metallic, glass, and other objects that reflect light. The border pixel is also frequently used to provide highlights and sometimes serves as shading.

Shading, Do You Know How to Use It?
This part is the most important—shading, something that is quite useful and makes the project beautiful. It's important to know that shading in RTP icons comes from the upper-left corner. See some examples:
Did you look closely? Did you notice that the left side of the helmet, bag, and sword is brighter? This makes a significant difference, making the item's graphic look more natural. But there are other types of shading, such as on shields, which are somewhat cylindrical, and on armor as well

Let's Get to Practice, Shall We?
Well, enough theory; now let's get our hands dirty. First, let's take a model to start and a color palette, preferably vibrant colors and from existing icons, which are essential in VX/Ace. You can create or edit icons; the easiest way is to edit, just like the previous Pixel Art tutorial. The model or example image I will use is the clothing of Arkhan's favorite character, the administrator of "RPG Maker Brasil.NET".

Armor
I'll start by parts, first going for the breastplate, which will include the cape, as it seems fixed in the armor from the image. The base I'll take will be silver armor.
Let's go in numerical order:
1. I took the armor icon;
2. I erased the armor shape to make it similar to the character and fixed the edges;
3. I edited the shading on the shoulder pad to create some stripes like in the base;
4. I took the light bulb icon and used its colors on the armor;
5. I drew the cape with the border pixel and used it as shading;
6. I used the colors of the brown bottle for the cape, making it lighter at the ends to give the impression of depth, and adjusted the cape's border;
7. I took the orange from the coins to make the cross on the armor like in the character;
8. I edited the shading of the cape and slightly on the armor due to lighting.

Shield
Now let's move on to the shield; well, from the image, it seems wide and large. Like before, I'll edit an existing icon to make it easier for beginners in Pixel Art and to help me, of course.
In the same order:
1. I took the shield icon, which already has a cross;
2. I separated the shield by cutting it in half and spreading the parts to make the shield longer and wider;
3. I filled the cutout space with the cross colors on the shield and also did the shading, leaving the middle lighter, the left bright, and the right dark;
4. I took the white pot to use its color on the cross and modified it with arrow borders, copying and pasting the up arrow to put in the down direction;
5. I made right and left arrows, but smaller since the shield is not a completely flat surface, but somewhat cylindrical like the armor;
6. I made stripes in the shape of shuriken tips with white color;
7. I took the brown cloth to put on the shield and made shading to give it relief; if you look closely, you'll see the light pixel after dark and light again;
8. I changed the color of white to a beige that matches the model, taking tones from the image itself. Then, I took the red cape icon to make a rose. Since the space is small, I made some scribbles, and around it, I placed the border pixel to represent the heart on the shield in the image.

Accessory
This time, I'll take an accessory from our model for this tutorial, the cross that he holds so
dearly for his prayers.

Again:
1. I took the icon of a cross;
2. I reduced it a bit to make the cross tips;
3. Then, I made shuriken tips again with the color of the cross itself;
4. I took the fire sword icon and took its colors to introduce them in the middle of the cross, as in the model image;
5. I corrected the shading on the gold borders to match the upper-left lighting;
6. Then, I made the cross's cord with a yellow line and added the border and shading.

I hope you understood and liked it. I apologize for not showing the other items, as the tutorial would be long, and the goal is to demonstrate how to easily edit an icon to resemble a desired image.

Acknowledgments
I would like to thank Enterbrain for creating RPG Maker VX/Ace, and you for reading this
tutorial and following it to the end.



From 2023
"The icons are in the 'Tutorials' folder." ~ New and edited sprites included in the Art Material [2010 ~ 2023] package

Monday, October 14, 2013

In the RTP VX/Ace Style

In the RTP VX/Ace Style

Introduction
Welcome, dear apprentice, visitor, and maker, to my tutorial on RTP VX/Ace in the Pixel Art section. Here, I will discuss both theory and practice. I hope you understand what I want to convey and practice for those who are learning.

What is RTP?
RTP, or Run Time Package, is a simple yet comprehensive resource package used in Makers, containing graphics and sounds. Each graphic follows a pattern, which I will explain here regarding the RTP VX/Ace pattern in characters, so pay attention, my dear apprentices.

Which Colors?
Firstly, RTP VX/Ace uses a specific number of colors for each part of the body. Take a look at this frame of an RTP char:


If you look closely, you'll notice which colors are used. For the skin, there are always 4 colors; for hair, there are 5; for clothes, there are 3 to 4, but this can vary according to your preference. The most frequently used color is black, as it highlights the area used and functions as shading on the character—pay attention to where black is applied. However, you can remove it if you want, as I did in the image below; see the difference:


I didn't remove it from the eyes to emphasize them, of course. But this will vary according to
taste. Now, regarding accessories or objects, they range from 3 to 4 colors like clothes. I hope
I have explained this part well.

Shading, Do You Know How to Use It?
This part is the most important—shading, something that is quite useful and makes the project beautiful. There are various types of shading, depending on the light direction on your character. In RTP VX/Ace, this light comes from the upper left. See some examples:


Did you look closely? Did you notice that the left side of the helmet and the hair of the characters are lighter? This makes a significant difference, making the character look more natural. But wait! Don't think it applies to the entire body; it's preferably for the head. In the body, it's different; both sides receive the same type of shading, so if you do one side and flip it, it will look like the other.

Let's Get to Practice, Shall We?
Well, enough theory; now let's get our hands dirty. First, let's take a model to start with and a color palette, preferably vibrant colors, which are essential in VX/Ace. You can create or edit characters; the easiest way is to edit, but of course, to give it an original form, I'll do it through editing because it's easier to present in this tutorial. The palette will be this:


Which Bases Should I Use?
To create a character, you need to know how to use the right base to make character editing even easier. I'll take Actor5-3 to make an edit, turning it into a character known to RMXP users. Let's see if you can figure it out as the tutorial progresses.

Steps for Frankenspriting
1 - I will use the base Actor4_3, and with its right side, I will edit it to show the face and increase the size of the cape. Copying the right side and flipping it looks like this:

2 - Since it will be a female character, I have to make her look more feminine. So, I take the slimmer arms from the female template and flip them again. See how easy it is?

3 - Let's start editing the clothes of the frame, and then we'll work on her hair. For the shirt, I use the one from the Actor and recolor it completely in white, adding 2 brown details.
After that, I move to the cape and change its color to pink, adding some brown details. Did you notice? Then, I move on to the legs and modify them to achieve the character I want. Do you already know who it is?

4 - Now, the hair. I'll take it from the base of a cover character from VX/Ace, as it's quite similar. Just a few edits, and voilà. After some adjustments and edits to get what I want, she's ready. Our character is no longer bald. If you observe, I added an accessory to her hair.
Simply repeat the same process for the side and back frames, and you'll achieve the same result.

Guessed already? If not, I'll tell you it's the cover of RMXP—similar, isn't it? I hope you understood and liked it. I apologize for not showing the other sides, as they are easy to make; it's the same procedure. Remember, this is an edit; if possible, I'll show how to do it from scratch.

Acknowledgments
I would like to thank Enterbrain for RPG Maker VX/Ace and the RTP VX palette, you for reading this tutorial and following it to the end. The owner of チョコミントの木 (Mint Chocolate Tree) for the hair base.


From 2023
"This version 2.0 of the characters and other characters on the RMXP cover can be found in
the 'Characters' folder." ~ New and edited sprites included in the Art Material [2010 ~ 2023] package

Monday, April 16, 2012

Characters - Hellsing Ultimate



New and edited sprites included in the Art Material [2010 ~ 2023] package

Last Update:
04/16/12

Próximo Char:
____________


As promised, I've created a new version of Alucard from Hellsing, but I don't intend to only do his, I plan to create new versions for others and make new characters from Hellsing. I intend to create and post them here, rather than making multiple posts for characters from the same anime/movie/game.

 

Last Char: 04/16/12

Monday, March 19, 2012

News - Updates


New and edited sprites included in the Art Material [2010 ~ 2023] package

Hello visitors. o/
Firstly, I wanted to apologize for my absence on the blog.

Secondly, I intended to use another blogging system, FC2, but it seems I couldn't register. I don't know why I didn't receive the confirmation email, so I ended up deciding to stick with Blogger.

Thirdly, as so much time has passed, I've noticed that my characters are quite old, especially the first one, and I intend to update them. It's not something I can say for certain that I'll do, but I also intend to create some VXP characters, since the characters will be from the RTP of RPG Makers.

Fourthly, I removed the two partners, Baú Maker and Aranha do Programa, as they are completely offline. Contact me if they return.

The frames I'm working on that will be posted here:


 

Want tilesets from famous games? With beautiful graphics? Then visit my new partner, Blog Shin: http://blogshinvx.wordpress.com/
 Blogshin


Want to start a project? Don't know how to use Maker and have doubts and need general tutorials? Then check out this new partner, Paraíso RPG Maker: http://paraisorpgmaker.blogspot.com.br

Thursday, November 10, 2011

3 Characters and Wolf


New and edited sprites included in the Art Material [2010 ~ 2023] package


I'm leaving here more character sets that I made at the Store while I was available. Currently, I'm busy, I'm tight now. No, it's not related to school, college...



These characters are simple because they were made by request. But they can be used, of course.


Here's a frame of a wolf I made for a contest, which involved creating a mascot that would be useful for the group of characters, its usefulness being in aiding battles, to be used once. I still intend to fix the fur on the leg... If you want to check out the contest: http://www.santuariorpgmaker.com/forum/index.php?topic=11690.0



If I'm in the mood and have time, maybe I'll finish the character and put him in as Douglas, speaking of him, I'll soon add his equipment icons.

Friday, October 7, 2011

Light Warrior_m240 for CLOSET


New and edited sprites included in the Art Material [2010 ~ 2023] package


This charset was made based on the battler, which was made by F, the owner of Closet.


Battler: http://eurs.blog65.fc2.com/blog-entry-630.html