TERMS OF USE 📜

ABOUT: PAID MATERIAL 💲
If you have legally acquired my paid material, please do not distribute it. If you have obtained my paid material illegally, please do not distribute it and report it.
Working to create paid material and not making any profit from it can be demotivating.

ABOUT: FREE MATERIAL 📦
Free to use, but please give credit to ("Victor Sena" or "Victor SenArt").

Commercial and non-commercial use: Free to use;
Redistribution of materials: Free to distribute, but send link for me;
Edits and updates: Free for modifications.

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Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

Wednesday, January 10, 2024

"I'm back!"

I came back in style and "updated"! 😎

Hey everyone, how's it going? Long time no see, how have you all been? If you're still around, that is. 😂

I'm doing well, thank God... shall we get down to business? This blog post has been drafted numerous times in 2023, it was just gathering dust here in the drafts category, yes, I'm typing slowly and you'll understand as the post goes on.

Some visitors might have noticed the blog being gradually updated, adding tabs for "free material", "paid material" (Please Future Me, release something paid, I need some change), works, about me, contacts, and links... And some changes too, like the logo, the favicon, the name... "Wait, the name Vash?" Yes, the name, by the way, I haven't gone by Vash for many years, since 2017, I think. 🤔

Regarding the name change, it's pretty obvious but let me explain, although I like the main character from TRIGUN (NOTE: the 2023 anime is absolutely AMAZING 🤩, kudos to Studio Orange), Vash the Stampede, I needed to dissociate that name so that people who use or buy my material would remember me by my real name, my brand, my "face". In my view, having a real name would give more credibility than being remembered by an anime character or other media. Imagine, if you release something using "others'" name and those "others" are more remembered than you? Also, I'm not sure what kind of problems that would cause for me regarding publishing products under my old nickname.

Now, the question some might be asking, "Why keep the blogger? Why still use this system?". Answering that, I know using Blogspot may seem outdated, but it was in this format that I started and spread my work around the world, so the link vashmaker.blogspot.com was spread, deleting it and starting from scratch with new posts or another blogging system seemed demotivating. If I already have years of history here, many visits from outside - even if they don't comment on posts or follow the blog - then why not improve it?

That's what I thought and intend to do, I organized the pages gathering my obscure artwork from 2010 to the present day, the artwork that wasn't posted here but on forums (yes, I kept frequenting forums after the name change until May 18, 2019). I brought everything onto one page instead of leaving it scattered throughout the blog, navigating through the posts is really annoying. Although I have few posts (actually had more, but I deleted them because they infringed on some rights 🙄) if you analyze it coldly. 🧐

I also updated the posts where the links and images were broken, it was interesting to see my written texts and how the sites I partnered with looked like during these years. Oh yes, you must be wondering "Where are the links of the partners in the blog's column?" I organized all of them on a single page called "LINKS 🔗", it will facilitate access for those interested in other materials/subjects recommended by me and related to RPG Maker in general, from graphics, music, scripts, systems, character design, and maybe in the future classes and games. During this recovery process, many of the partners no longer exist and even using the WebArchive feature, it's not possible to access their content, so if you're one of them, I'm sorry, but you have nothing to show anymore, unfortunately. If you're reading this and want to contribute to a blog or site related to RPG Maker and similar engines, send your recommendations in the comments on the page.

As I mentioned the pages, let me give you a "brief" summary of the others:
"PAID MATERIAL 💲", I pray that Future Me releases at least "1" product and I hope it sells, 🙌 amen 🙏! Over the years, I've noticed that producing more original graphics brings a difference to the project or game, as I myself got tired of seeing projects or games using the RTP graphic style, even with alterations and additions, perhaps my view is wrong for having followed this "maker world" for many years instead of having a view just as a player. So I'm trying to find a way to detach myself from the RTP style and create my own art unrelated to RPG Maker, but as it's still a niche that recycles itself, maybe I'll sell products with RTP themes, like reimagined characters from versions that are less used today.
Unfortunately, this hasn't been fulfilled yet and with the arrival of the new year, it was more than time to update the blogger with a better and more positive post than the previous one, the production of paid materials is no longer in the background. 🏭

"FREE MATERIAL 📦", all the material I've produced and consider usable in games, I've separated them by category and tried to put a date for each of when I produced them, in the old ones that are at the bottom of the page, you'll notice that I produced a lot of material to meet the demand of users in Brazilian forums for their projects under development... sad that I don't remember any now going from demo status to complete. 😕
While organizing the dates and searching for information via WebArchive, an idea started popping up (I love popcorn 🍿, I think I'm Crow in Woody Woodpecker's) "What if I start updating all this material for today with what I've been learning?", because if I want to sell products, it wouldn't be nice to present a portfolio mixing old material with new. By the way, if you notice, there are some improved materials that are mixed with the old ones, because I had already made this proposal to myself, will it work now? I don't know, what do you think? Comment down below!
I considered the idea of ​​posting periodic updates showing my evolution comparatively, but I quickly changed my mind and decided to make these changes quietly and Future Me should release this demonstration here or on this topic page with a .zip file including my updated material, I hope! 😅

I changed my mind again! Before the end of 2023, I decided to add all this material in 1 single package to avoid pollution, slow loading, and not give that headache of downloading one by one, not to mention that since I've had problems with Photobucket in the past and Imageshack, why not avoid it in case Imgur goes down or decides to block hosted images?

"ABOUT 👤", I don't have much to describe, if you're interested in how I ended up here and how I'm still active. Read it and also tell me how your story was to get where you are today involved in this game development scene.

"WORKS 💼", aqui, eu já separei os trabalhos que fiz em pixel arte e desenhos a mão durante esses anos. Então alguns podem parecer bizarros, sobre atualizar, eu acho que alguns são possíveis, mas outros não, os frames de frente dos personagens por exemplo, foram de um evento numa comunidade que não existe mais e era para os participantes representarem os designs dos desenhos de outros artistas do evento anterior em formato de pixel arte como se fossem utilizados para o RPG Maker com apenas 1 frame, então eu já não me recordo quem eram os artistas dos respectivos designs para credita-los e cita-los. Nesse momento esses frames de frente se encontram no pacote gratuito na página "Free Material".
Na categoria "Commisions" eu coloquei os trabalhos que fiz sob pedidos especiais, colocando qual projeto se trata e se esse material estaria disponível como Free ou se é reservado ao solicitante. Deixando então a página mais como um portfólio em forma de imagens e por escrito com ligações (links) externas aos projetos e jogos.

"CONTACT 📭", pretty self-explanatory, due to spam problems, I should put my contact by email changing the @ for another symbol, since for commissioned work, it's essential to contact privately and using the blog comments wouldn't be private, but if you want to give praise or suggestion, I'll be all ears, or reading all comments? 😅

"TERMS OF USE 📜", it's not a page, I know, it's a gadget that will haunt you (👻) throughout the blog wherever you go, to remind you of the basics, there is a human being and they worked hard to provide these materials whether for free or paid, so don't forget to read the terms of use!!! 👍

If you noticed, I added the "Donate" button with that beautiful spinning coin art, as I provided my free material for everyone to download, use, modify as they wish, why not give me some support? Donate the amount you think is fair, it will make me happy and motivate me to bring more free material.

NOTE: I made it a long time ago for a project to create games with ads for mobile phones with a friend of mine (The Panda, Pandinha for close friends 🐼) or at least try, unfortunately it didn't go forward, because I'm used to the artistic side and he wanted me to program with him, having to learn from scratch something I've never touched while I was busy with work, doing the arts 😕 and it was considered to do it as "non-pixel art", 3D! O.o. All this demotivated me to continue and we both gave up, I hope he's not upset about it to this day... 😅

SO OFFICIALLY "VASH MAKER" ACTIVITIES ARE CLOSED!

© 2010 ~ 2016 Vash Maker

RESTARTING NOW AS VICTOR SENART!

© 2024 Victor SenArt

From now on, "spread the word", please share to help this old pixel artist.

Finally, really? Yeees, I hope you had a profitable reading, I don't know if those who are followers are still active in the blogging scene or if they will read this one day, the world changes very quickly, new tools emerge, I myself get lost with many profiles created for digital art sites and game development forums, be they Brazilian, English, European, Italian, Japanese and so on, I end up not updating, leaving them inactive...
Even "talking to the wind" from now on, in any case, I intend to use this blog as a repository, if you read the "ABOUT 👤", you'll understand how things "come and go", nothing lasts forever, they get lost over time and I lose with that. Hopefully Future Me will use the blog to showcase the processes of new works and future products that may be for sale, maybe updates on graphic projects (yes, I'm talking about the RTP VXP) and games.

Since I mentioned RTP VXP, "oh Victor, I thought the post was over!" my dear, I'm still editing since the beginning of 2023, maybe the post won't even come out or I'll write even more 🤡. I decided to pick it up again, though, I'll try to complete only the representations of the characters from RPG Maker XP and RPG Maker VX/Ace.
Reason: the project started by another artist in 2010, Galter and I joined later doing the characters for VX, many years passed without updates from Galter and me, the characters were available for users to use, so it's not fair to you and the participants of this project for me to remove the materials already published and start charging for the new characters. Another detail is that this art style of VXP is very similar to FSM (First Seed Material, idea initiated by MACK) for VX, with the difference that FSM is more "chunky"... just look here at the comparison:


Producing a "new" or "updated" RTP for free demands a lot of effort without return, especially considering we're focusing only on young adult human characters. Now, imagine also creating the animals and monsters for each battler that haven't been represented by pixel art sprites. Yes, that was the initial idea. There was also consideration given to creating or remaking XP/VX tilesets based on the style of the artist MACK's materials, sourced from their blog or website, LOOSELEAF. This artist deserves a post of their own. In summary, they were the artist who managed and worked on the art, primarily in pixel art, for various versions of RPG Maker and its auxiliary or derivative programs from the "ツクール" (Tkool/Maker) series, providing support on their personal website with tutorials and materials that could be used in the respective engines.

If you enjoyed it, leave a like, comment, follow the blog, and share on your social networks! And don't forget to hit the bell icon! 🔔

Saturday, May 18, 2019

It Was a Long Journey

"It Was a Long Journey"... the availability of the blog has always had its ups and downs due to the low number of accesses and even it becoming outdated in terms of design and the materials for the version of RPG Maker that I used.

Since I started it in 2010, I even deleted some posts that I felt didn't reflect my maturity both in writing style and the work itself that I share here. I participated in large communities, witnessed them fall and rise again, fall again even after re-emerging with different names, and even the friends and companions I acquired over time have gone with the passing of these 6 years of... career? Or would it be a hobby? I believe a hobby, because looking at everything I've done, from projects that didn't go forward, that big one I lost from the hard drive, the ones from various teams I participated in that also didn't go forward, to series or project packages that didn't quite work out, I always did all this for fun without intending to profit or pursue a career in game development.

But even without all that intention, I managed to learn and improve my skills more and more in the communities I frequented, almost all of them, from Sanctuary (the first), Mundo, Condado (Vila Makers), Grandes Makers (missing Ureca), Dungeons, and Centro RPG Maker, the last one being the one I felt more attached to the people because of the time I spent there. However, as the days, months, years passed, I grew older and consequently acquired other responsibilities in my life that sometimes took all my time, enthusiasm, and energy to deal with pixel art and even to comment and post new content in CRM.

With this journey coming to an end and a new one beginning for me in my current field, I conclude my activities here without knowing if I will ever return. So, I will leave... not everything, but part of what I did and ideas that may be used by you from this dusty blog, with the possibility that no one will read and see this pitiful farewell text from a world full of things to explore, learn, and create other worlds.

I wish good luck to everyone and a big hug to those I met on this journey through this immense world.

Dramatic illustration for this post, no!? ;}
\õ, Goodbye.

Saturday, September 6, 2014

"Long Long Time" ♫

I've had many complications in my life that left me with little time, and over time I began to forget about the blog and stopped pixelating. I only had a few nights and weekends left to work on Pixel Art. I realized that I haven't improved as much compared to previous years when I had more time and didn't have a job. Yes, this year I'm already working part-time in the afternoons because I'm still attending college in the mornings. The course I'm taking has no connection to game graphics and doesn't involve much with the internet, leaving me little time to take care of the blog. Another problem arose this year; my computer is deciding to leave me (":T.T don't go!") after many years of use (if I'm not mistaken, around 7 years). I've already taken it to a technician, but the best option would be to buy a new one, which I'll need for my course eventually. That day will come, so... I hope.

But don't worry, I'll update things here, try to make my work more visible to everyone rather than scattered everywhere, even if it's gradually. I plan to update on the next weekends, maybe I'll change something this one already, but I can't promise anything; it'll be a gradual change.

And remember, the blog's purpose is to gather everything I've done and have stored here, a means to store my scattered things and prevent losing them in case there's any problem with my PC or the sites where I post my work.

Anyway, that's all I needed to say to those who follow the blog, or if you're catching up after so long.

Monday, October 14, 2013

Back and News

It's been a while, and what a good time, a year since I last updated the blog. During this time away, I did several (actually few) things. I intend to resume the blog and keep it as a way to keep my work safe and well-guarded, as I had problems with an image hosting website.

What I intend to do is:
  1. Revamp the blog, change the layout, give it a fresh look;
  2. Better organize the posts for easy access, an index (page being developed);
  3. Redo some features from when I started pixelating;
  4. Continue with the projects: RTP VXP and Cover RPG Maker;
  5. In addition to pixel art and mapping tutorials, skills that I know for now;

Well, that's it, I hope everything goes well from now on and that no unforeseen events arise.

Saturday, May 12, 2012

RPG Maker Brasil.NET


Good afternoon makers, I hope you're doing well, are you?

I come to present a new forum, RPG Maker Brasil, it has nothing to do with the old RMB, which declined due to lack of care from a certain Staff. Well, let's get to the point, here's a part of the forum's F.A.Q., you can check the rest in the title or by accessing below.

 AccessRPG Maker Brasil

"F.A.Q. - Frequently Asked Questions

Q: Are you trying to bring RPG Maker Brasil back?
A: No. Nobody here has any intention of bringing any forum back, nor any relation with people who want to bring forums back, especially the old RPG Maker Brasil. This whole project is the result of a new idea that has already been presented on another occasion.

Q: Does the forum have the same colors as RPG Maker Brasil, so you copied THAT?
A: No. The forum has the same colors as the Brazilian Flag and not the same colors as another forum. We prefer to maintain a national theme for obvious reasons, but the forum is not exclusive to Brazil, it is open to ANY individual of Portuguese language. Therefore, let's say that the forum is open to any Lusophone country. It is possible that our next theme will be in the theme of Portugal, where we will open the option for the user to choose the theme they want to use.

Q: How does this mini social network work?
A: We are elaborating a topic to better explain this, but initially it is a common profile with more functions, among them leaving a comment for the profile owner praising (or criticizing). The real purpose is to increase interaction among members, giving them more personality.

Q: Why can visitors only see certain sections of the forum?
A: Any visitor can reply to the topics visible to them without needing a prior registration, that is: if they view the entire forum, they can also reply to any topic within their reach. This does not mean that we are censoring the forum to anyone, if this were true, registration would not be possible. Over time, we will release more sections for visitor viewing, thus enabling greater interaction with those who do not wish to register on the forum, but providing more benefits for those who are already part of the community."

Thursday, April 12, 2012

Partner - Cantinho do Deen


Hey folks, once again a new partner emerges, a partner of P.A., it's a blog full of characters for VX, with the style of RTP and its own style, from Deen, the founder of the blog. I advise taking a look at his work. Some examples of his work:

 

$N_res2$Fenrir_Char_VX


And that's not all, he intends to give classes on pixel art to help beginners and will soon hold a character contest. So stay tuned and don't miss out: http://cantinhododeen.wordpress.com

Monday, April 9, 2012

Partner - Victor Gomez Soft


One more new partner, this time, it's a partner who produces scripts for VX and Ace. It's licensed by my buddy, Victor. =]
If you want to make your game more beautiful and sophisticated, then I advise you to visit the website. Some examples include the Ring Menu, Character Selection, and much more...




  What are you waiting for? Access it now: http://victorgomezsoft.wordpress.com/

Monday, March 19, 2012

Partner - Paraíso RPG Maker


Are you having trouble working with your RPG Maker? Then you need support, some tutorials that will help you improve your experience with the maker. In addition, Dam is developing a project with a temporary name, "Witch Tales."




The new feature on your blog is the new "Creativity" tutorials, where the first one was about VX/Ace. It's worth checking out.

 Access: http://paraisorpgmaker.blogspot.com.br/

Partner - Blog Shin VX


Many makers know this blog, which has been posting great tiles since 2009, with various tiles, from edits in their RTPs and some games like Rudra no Hihō and Aveyond.


Here are some examples of these tiles:



Check it out now: http://blogshinvx.wordpress.com/
With tiles so beautiful that drive us crazy, it would be great to see them in many projects. ;D

News - Updates


New and edited sprites included in the Art Material [2010 ~ 2023] package

Hello visitors. o/
Firstly, I wanted to apologize for my absence on the blog.

Secondly, I intended to use another blogging system, FC2, but it seems I couldn't register. I don't know why I didn't receive the confirmation email, so I ended up deciding to stick with Blogger.

Thirdly, as so much time has passed, I've noticed that my characters are quite old, especially the first one, and I intend to update them. It's not something I can say for certain that I'll do, but I also intend to create some VXP characters, since the characters will be from the RTP of RPG Makers.

Fourthly, I removed the two partners, Baú Maker and Aranha do Programa, as they are completely offline. Contact me if they return.

The frames I'm working on that will be posted here:


 

Want tilesets from famous games? With beautiful graphics? Then visit my new partner, Blog Shin: http://blogshinvx.wordpress.com/
 Blogshin


Want to start a project? Don't know how to use Maker and have doubts and need general tutorials? Then check out this new partner, Paraíso RPG Maker: http://paraisorpgmaker.blogspot.com.br

Wednesday, October 5, 2011

Loja de Recursos

 
About the Store

I set up this store because I no longer felt like creating charsets and lacked inspiration for it. So, I started accepting members to join my store. For now, you can request: Charsets and systems for VX, faces and systems for XP/2K, and other things related to RPG Maker resources.


Visit the Loja de Recursos.

Sunday, August 14, 2011

Resource List

To cheer everyone up, I'm going to bring back that little list of websites, resource blogs that I used to share.

This includes partners, of course, and blogs like Blog Shin, Soruve's Game Materials, CLOSET, and many others.

If you find or have more blogs that offer materials, let me know! o/

Saturday, August 13, 2011

Partnership with Sonata


Hello everyone, I'm back with the blog and I intend to post more things on it. Today I bring news of a partnership with the Sonata blog, which is managed by Alexandre, aka Alvin Maker =]
Their blog is dedicated to providing OSTs from various games, including Super Nintendo, Gameboy Advance, PS2, and much more.

Visit them!
http://blogsonata.blogspot.com/

Friday, July 15, 2011

Miracle! Vacation

That's right, finally I'm on vacation =D
But unfortunately, I'm not bringing good news. Since I'm on vacation, I'll be traveling for 2 weeks. I'll only have time in 1 week to work on the project and help Galter with the VXP Chars. So, that's it. I wish my fellow makers a great vacation and that they enjoy it to the fullest o/

See you later, guys .õ/

Friday, May 13, 2011

New Partnership - Baú Maker

I've partnered with the Baú Maker blog, which contains various useful and beautiful resource packs, managed by Boddah BlackSheep.

Baú Maker Link: http://baumaker.blogspot.com/
More characters and updates coming soon ;]

Monday, April 11, 2011

No new posts for now!


I'll be taking a break from posting new content for a while because I have exams coming up. It's a whole week of exams, and they're going to be tough for me, so I need to study a lot and set aside my creative work for now. But don't worry, I'll be back!

Friday, April 8, 2011

Partnership with Atelier Cross


Today I made a new partnership, and this one is with the blog Atelier Cross. Its creator has various aliases throughout the maker community, but the one that stands out is Alex Crosslight. He posts on the blog good scripts that are very functional for your engine, very useful, and not only scripts but also systems, like event menus and many others. It's definitely worth checking out.

Thursday, April 7, 2011

Partnership with Aranha de Programa


Today, I established a partnership with the blog "Aranha de Programa" created by zecomeia, where the blog covers various types of programming, featuring tutorials, program suggestions, and a lot of content on electronics and computer science.

Tsukūru Series Material Collection Wa


"On February 25th, Enterbrain announced the release of a compilation series of resources for RPG Maker VX, which will begin selling this year to Japanese users of the program. The "Tsukuru Series Material Collection" will feature over 200 new materials, including tilesets, facesets, character sets, monsters, and other assorted graphics. The package set to be released next month is called 和 (Wa, or "Japanese style"), featuring graphics with a traditional Japan theme. Included in the collection are samurais, onis, priests, Japanese castles, toriis, cherry blossom trees, and much more. It appears that Enterbrain intends to release other similar collections, possibly with various themes. Currently, only Wa has been officially announced, but there is the possibility of seeing futuristic, military, and other themed packages in the future. The product, available from May 26th, will be sold separately from RPG Maker VX, priced at 3000 yen."

Check out the graphics of this traditional Japan collection:
https://rpgmakerofficial.com/product/products/material/index/

Wednesday, April 6, 2011

Partnership with Jalen's Jamboree


I just made a partnership with Jalen's blog, a great artist whose works are beautiful and she works with VX, where she posts her VX graphic works.