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Wednesday, June 29, 2011

The script of your RPG

Tutorial Creator: Henrique de Breia and Szolnoky
FontMagazine Digerati - Top Games Especial Ed. 38

Introduction
It's not enough to just learn how to use RPG Maker. To make a good RPG, above all, you need a good storyline. Nobody likes that empty game, devoid of any emotion, with bland characters and monotonous situations. That's why we've created a guide to help you write your game's script. In the following sections, you'll learn how to structure your plot and assemble an interesting story to keep the player hooked until the end.

The Initial Structure
The story structure of a movie goes like this: there are characters. Something bad happens. The characters need to resolve this bad situation, but many difficulties are placed in their way. The most exciting point of the story, the climax, is the final confrontation of the characters with the problem they are facing, and the end of the story is a result of this confrontation, whether it's good or bad.

In games, it's no different, but in an RPG, there are more characters and more problems. In other words, it's a larger, more complex story.

The Main Character
The first thing to do is to think about your protagonist, the main character of the story. Choose a gender, an age, and think about what this character's past would be like. What happened to them in childhood, adolescence, think about everything that has occurred in their life up to the moment when your story begins. This way, you can think about their characteristics. If they were mistreated in childhood, for example, they might be a bitter or furious character. If they were born into royalty, they might be spoiled or resentful of excessive care. It's important to know your character's past to understand who they are and what their situation is at the beginning of your saga.

The Universe
After thinking about your protagonist, it's time to think about the world they inhabit. Is it a barren world, like a desert? Is it a forest? A castle? Who are the people surrounding them? Friends? Thieves? Coworkers?

These questions are linked to the past you've created. For example: if your hero lost their parents when they were young, in your story, they might be living with their aunts and uncles or be stuck in a foster home. If they were born a prince, they might live in an elegant castle. After thinking about their past, it's easy to define how they are today and, from there, define the world around them, whether it's in a medieval era or the distant future.

The Problem
Once the character's world is ready, you need to decide what will go wrong. What will be the problem tormenting your hero? A very dangerous artifact that could put the world at risk? Someone who has been kidnapped? A lost treasure that needs to be found?

It doesn't matter what you choose to challenge them with, as long as their world is changing in a way that bothers them and makes them chase after a solution. The more complicated the problem, the more exciting the story.

Friends and Enemies
After the problem is defined, you can think about who will help your character and who will hinder them. Who will be their friend? Why will they help them? How will they help them? And the enemies? Why do they want to harm them? How will they hinder them?

To make a really good RPG, it's cool to think about your character's allies and enemies in the same way you thought about the protagonist. In other words, come up with a backstory that explains why these characters are the way they are today. This way, the relationship between them becomes more complex, and the RPG becomes more interesting.

The Adventure
Once the whole crew is ready, you need to think about what your group will need to do to solve the problem tormenting them. A long journey? A quick search? A treasure hunt? Detective work?

After the characters are ready and the problem is defined, it's not difficult to know what needs to be done for your group to live in peace once again. Then, imagine who they will face, who will die, who will live, in short, everything that will happen as they try to solve the problem, up to the final confrontation (the climax).

The Final Confrontation
The last part of the story is when your characters find a way to solve the problem. Whether it's by facing a monster, saving someone, or recovering an artifact, it's the last chance to get rid of the situation that torments them. It's all or nothing. The emotional burden is great, as is the risk.

In good RPGs, the climax of the story is not just external – it's also the moment when the characters resolve some internal problem, like an unresolved passion, a deep-seated hatred, or a mysterious doubt.

The climax is the moment when everything is resolved. The ending doesn't necessarily have to be good. Failing to prevent the princess's death, for example, is a bad ending, but it's a way to end the problem (since she no longer suffers at the hands of the villain).

The End of the Story
After all of this, your characters have achieved what they wanted. Everything has been resolved, for better or for worse. Now, their world returns to normal, but there is always something that has changed as a result of the final confrontation – whether in the world itself (an explosion that left a crater, for example) or in the character (an arrogant prince who learned to be humble, for example). There is always a change.

There is the possibility of a sequel. In this case, the problem was not completely solved, and your characters will need to face it again. Or the resolution of the problem led to another – for example, winning a battle makes those who lost desire revenge.

Get to Work
Now, it's time to write. Write, write, write, without stopping. A great exercise is to study the games you're playing, thinking about what was explained here in this magazine. Think about the characters, the problems, take notes, and analyze everything. You'll see that most games, if not all, follow this pattern.

Then, get down to it! Avoid clichés.

History and Title

Edited story, with Shin's help in his tips, from M3T for revising it and finally with Everton's help in making a better summary for it. And I thank M3T again for the title design.

New Title

Old Title


The Bloody Past
In a small region, there were two kingdoms, one called Baltia and the other called Dalsis. The kingdom of Dalsis was a place where there were no rights, with a monstrously cruel king, and the kingdom leaned more towards militarism. Young children from families were often captured by the kingdom's soldiers to be trained into formidable warriors.

This was always the way until one day the kingdom of Baltia decided to declare war on Dalsis for their atrocities. However, Baltia was not very powerful in terms of weaponry. This war dragged on for years, filled with bloody battles and no prisoners taken. Then, one day, the kingdom of Dalsis stumbled upon a book in a cave filled with traps and monsters. After retrieving the book with difficulty, they tried to decipher its contents. It took them a long time to learn a poisoning spell from it. With this spell, they poisoned many people in Baltia, and few survived to defend the kingdom; almost all perished.


After Dalsis's victory, the king desired the book for himself to become a powerful ruler. However, someone betrayed and murdered him. It didn't take long for everyone to discover who the traitor was. The traitor fled with the book, and though many claimed the traitor was killed, or that they fled leaving the book behind, nobody knows for sure. With no king or prince, the kingdom fell into chaos. Many who feared the kingdom heard rumors that it had been destroyed, but nobody ever found it.

100 Years Later
One day, in the peaceful southern city of Bresma, Luzifer, a place free from evils like theft and murder, an unknown life form arrived in a meteor, frightening the people. As it broke apart, a strong reddish light emanated from it, revealing a monstrous creature covered in inscriptions on its thick skin, resembling armor. News spread quickly that this creature destroyed everything in its path, reaching the Central, a stronghold of utmost protection situated in the center of Bresma.

With the power of his special soldiers, the Emperor pursued the creature, which challenged the loyalty of his soldiers and terrorized his people. As defeating it seemed impossible, the Emperor and a trusted soldier attempted the risky task of subduing it. Initially, the monster seemed to have fallen into the ambush, but it surprised the Emperor by eliminating the entire army and part of the castle, leaving only a damaged magical circle behind.

The incident was reported to nearly all neighboring kingdoms, and researchers from the Ifri kingdom came to investigate, reaching the curious conclusion that it was the ancient Iddipou.


Shortly afterward, the monster disappeared, giving the population no more than two years of peace. However, this time, King Garret of Dalaan was already assembling an army capable of facing it. Among this army, Luke, a boy who lost his parents during the monster's first appearance, intends to join and seek revenge. On his journey, Luke meets Lucy, a girl who insists on accompanying him, out of gratitude for his previous help. Little do they both know what awaits them until their encounter with King Garret and, consequently, the final battle against the feared Iddipou!

The Bearer
Mysteriously, someone discovers about the book, which had become a legend long after the two kingdoms fought each other. Oscar is a former member of a special group from the Baltia kingdom. He hears rumors about it after the meteor's fall and the monster's appearance. Oscar decides to investigate on his own to see if there's a possibility someone is using the book. He learns from a stranger that someone knows where the book is, and Oscar must go to the kingdom of Maki to find this person.

Saturday, June 25, 2011

New Project

Sure, I have updates on the project.
Some images from the project.

Title screen


Introduction - House of Lords


Introduction - Fort of Dalsis

Introduction - Prison


Main Menu


Point Distribution

More characters from the Loja


New and edited sprites included in the Art Material [2010 ~ 2023] package


I'm posting the characters from the orders made at my store o/
If you want to take a look at the Loja de Recursos.

The Characters

For now, these are the characters.

Characters

Name: Luke
Age: 20
Information: Luke loses his parents to the monster, so he wants to avenge them. His idea is to travel to Dalaan. Luke aims to join the army to seek his revenge, using the King and the soldiers to reach the monster. He plans to take the opportunity to defeat the monster while it's preoccupied with the soldiers.

Name: Garett
Age: 26
Information: Garett wants to become the king of the world, craving power. He doesn't want the monster to hinder his conquest ambitions. Therefore, he arranges enlistments into the army and seeks alliances with stronger kingdoms to use them in his conquest, intending to kill the monster and become the world's ruler. His sole objective is greed.

Name: Lucy
Age: 19
Information: Lucy is a tough woman, physically strong. One day, while heading to Dalaan, she's attacked by soldiers of unknown origin. Luke witnesses the situation and rushes to help. After they defeat the soldiers, she offers to assist him in return, but he refuses help from her or anyone else. When more unknown soldiers appear, they team up to defeat them and reach Dalaan.

The Mysterious One

[No image]
Name: Oscar
Age: Unknown
Information: Oscar is a stranger, no information available about him. He's the master who teaches Luke swordsmanship. Oscar is a former member of a special group from the kingdom of Baltia, which was destroyed 100 years ago in the war against the armies of the kingdom of Dalsis. He managed to escape Baltia's destruction using magic that teleported him to an unknown forest. Since then, nobody, neither survivors nor enemies, has heard of him.